Though I’m tempted to mark it down for its gameplay foibles, Trine 2 exudes a real charisma that makes it hard not to like. Again, the game’s over-reliance on the wizard comes to mind, as Frozenbyte have made a point of limiting the number of surfaces Zoya’s grapple can attach to get used to jumping on conjured boxes more than you’d like to. That each character is so clearly designed for a specific purpose doesn’t help, and you’ll find yourself switching between characters based solely on the situation the game throws at you, rather than to experiment with different solutions. Whilst Frozenbyte have done a decent job of providing variety, after a while the gameplay does get repetitive. I still found myself suffering from gaming fatigue after an hour or two though not something I get from a lot of games. The attention to detail is impeccable, combining with extremely fluid animations to make an engaging world that’s incredibly easy on the eye. From the very beginning the player is bombarded with stunning and detailed scenery, complimented by some exceptional lighting effects. It’s a big step up from its predecessor, and that’s saying something considering how beautiful the visuals in the original were. Trine 2 absolutely shines in the graphics department, both literally and metaphorically. For a game described as an action puzzler, I can’t help but feel Frozenbyte has missed an opportunity to challenge thinking players. The majority of puzzles involve getting from spot A to spot B, and are almost exclusively solved by using the wizard. The puzzle elements of the game are simply too easy, and it’s quite rare that you’ll find yourself stumped for more than 20 or 30 seconds while trying to figure out the next step. Yet for all the available mechanics, Trine 2 never seems to move far outside of the realm of action. Each character has a unique set of abilities – the knight strikes enemies hard with his weapons and blocks attacks with his shield the thief attacks from afar with a bow and can swing freely using a grapple and the wizard conjures boxes and ramps for various uses, as well as moving objects with telekinetic powers. The player controls one character at a time, but can instantly switch between characters at will. Having cleansed the kingdom of an undead scourge, our heroes are once more called upon by the Trine to investigate bizarre and warped plant life, growing out of control and strangling the countryside. Three people – Amadeus the wizard, Zoya the thief and Pontius the knight – have had their souls bound together by a mysterious artifact called the Trine. A group of misfits to be sure, but combined together their talents make for a formidable group of heroes in developer Frozenbyte’s action puzzler Trine 2.įor those who didn’t play the original Trine back in 2009, the basic plot is simple. A wizard so lazy he hasn’t even mastered a basic fireball spell. A knight dedicated to law and justice, as well as a constant supply of food. Trine 4: The Nightmare Prince and the DLC are both developed by us here at Frozenbyte and published by Modus Games.A thief who thinks only about profit. New gameplay elements with ice, torches, magnets and crystals.New upgrades for the heroes’ skills: Freezing Blink, Explosive Objects, Ricochet Arrows, Hazard Trail, Leaping Lightning, and Charged Dream Shield.New music tracks to accompany the levels and story. ![]() 6 all-new and exciting levels set in strange and unpredictable dream worlds.Available now on Steam, GOG and Humble Store! The wait is over – Trine 4: Melody of Mystery, a story-driven DLC campaign for Trine 4: The Nightmare Prince, is available now on PC! Return to Astral Academy for an all new adventure with powerful skills, clever puzzles, and a mysterious slumber!ĭive into the enchanting dreamscapes for $7.99 / 7.99 € / £5.99.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |